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Collection TitleCollection Title
CITADEL PAINTING HANDLE (MK2)£7.50 £6.00CHAOS BLACK SPRAY£12.70 £11.00Games Workshop Plastic Glue£4.75 £4.75There are 242 productsSort
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Inferno X Turbo Shift: Collab with Turbo Dork£36.75 £29.99Turbo Dork and Conquest collaborate for the first time on a boxed set that is ready to paint and play. The Dweghom Inferno Automata are noted for their incandescent bodies that can hurl themselves...
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Hundred Kingdoms: Army Support Pack Conquest The last Argument of Kings V2£23.25 £18.60These sets include each factions’ Secret Objectives updated for the second edition, as well as all-new, individually illustrated, Spell Cards for each spell available to the casters of each factio...
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Nords: Shield Biter Conquest£22.75 £18.20Some Nord Berserkers can control the divine ‘gift’ that courses through their blood and are not forced to leave their Raider crews. Even when controlled, the battle rage these individuals can call...
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Dweghom: Herald of Stone Conquest£22.75 £18.20A simple functionary of the ancillary branch of the vaunted Order of the Sealed Temple, the humble Servite has probably done more work on improving the lot of the common peasant of the Hundred Kin...
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W'adrhun: Warband Set Conquest£142.00 £113.60A W’adrhŭn Warband is the ideal place for an aspiring commander to begin his collection into the world of Conquest. With two Characters and three Regiment it provides the player with enough troop...
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Nords: Captain Conquest The last Argument of Kings£22.75 £18.20This command upgrade for the Nord Faction allows players to control the arrival of their forces onto the battlefield with greater precision, allowing them to delay their troops to ensure their arri...
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Hundred Kingdoms: Gilded Legions Conquest The last Argument of Kings£36.75 £29.40Elite forces, much like the Steel Legion, the Gilded Legion are a Restricted troop type. They are more defensive in nature that the Steel Legion, fulfilling the role of a heavy anvil unit on the ba...
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Nords: Ugr Conquest The last Argument of Kings£43.99 £35.19Ugr occupy a very strange place in Nord society. They are the exalted progeny of demigods, capable of doing the work of a dozen men and terrifying foes when roused to anger. On the other hand, it i...
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Hundred Kingdoms: Household Guards Conquest The last Argument of Kings£36.75 £29.40Household Guard are Mainstay troops for the Noble Lord and his Mounted Counterpart. They have a natural synergy with the Noble Lord when fielded together and will compete with Men at Arms to form t...
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Dweghom: Tempered Steelshaper Conquest The last Argument of Kings£19.99 £15.99Steel Shapers represent the pinnacle of the Dweghom's sorcerous advancement. Capable of shaping metal with but a though, these masterful craftsmen are not often risked in battle... But when they ap...
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Spires: Assault Preceptor Conquest The last Argument of Kings£22.75 £18.20The Preceptors are a creation of the Directorate. Originally intended as a front line unit to replace the Vanguard strain whose combat prowess was based on coordination and reaction, they were reti...
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Nords: Mountain Jotnar Conquest The last Argument of Kings£61.25 £49.00Following Ragnarok and the burning of Yggdrasil, the Jotun threatened all human life in the northern continent. The emergence of the Einherjar from their slumber brought their dominance to an abrup...
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Nords: Raiders Conquest The last Argument of Kings£34.99 £27.99Life in Mannheim presents tremendous dangers, even in the most mundane of professions. Villages in the north do not "dot the countryside", but rather perch atop defensive locations, their palisade...
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Dweghom: Inferno Automata Conquest The last Argument of Kings£43.99 £35.19When the last Dragon finally fell, the Dweghom stood as the sole masters of the once-mighty Rooks. Deep within these lair-fortresses, the wealth of the Dragons gleamed. Most prized among these poss...
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Spires: Force Grown Drones Conquest The last Argument of Kings£34.99 £27.99In the dispassionate view of the Directorate, all life that crawls from their vats is a product. Clones, which are grown directly from original Exile life strands, are perhaps high-end products, t...
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Hundred Kingdoms: Household Knights Conquest The last Argument of Kings£43.99 £35.19The time, effort and money required to train a knight is staggering. Training begins at the age of seven, when the young aspirant is trained as a page. Around the age of fourteen, weapons and horse...
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Hundred Kingdoms: Men at Arms Conquest The last Argument of Kings£33.50 £26.80The bulk of the armed forces in the Hundred Kingdoms today is composed of well-equipped, professional soldiers called men-at-arms. In the early days of the Hundred Kingdoms these men were referred...
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Hundred Kingdoms: Steel Legion Conquest The last Argument of Kings£36.75 £29.40Upon the death of Otto IV, there were six Imperial legions in the field: the Gilded Legion, the Legion of Steel, the Adamantine Legion, the Legion of Ash, the Legion of Smoke and the Argent Legion...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Lvl Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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