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Collection TitleCollection Title
CITADEL PAINTING HANDLE (MK2)£7.50 £6.00CHAOS BLACK SPRAY£12.70 £11.00Games Workshop Plastic Glue£4.75 £4.75There are 242 productsSort
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W'adrhun: Blooded Conquest£36.75 £29.40The Blooded are those W’adrhŭn Braves who have proven themselves in battle. Having earned their standing, these warriors have secured better weaponry and a prominent role in the battlefield. In tim...
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Nords: Fenr Beast Pack Wargs Conquest£43.99 £35.19Contents: 3x Plastic Miniatures 3x Cavalry Stands 3x Cavalry Bases 1x Command Card. Please Note: Miniatures are supplied unpainted and some assembly may be required.
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Conquest The Last Argument of Kings Softcover Rulebook - English£9.50 £7.60Conquest - the Last Argument of Kings is a mass battle wargame produced by Para Bellum Wargames. Conquest does away with player turns and army deployment. Instead, it focuses its play around the co...
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W’adrhŭn: Hunters Conquest£36.25 £29.00W’adrhŭn of the Hunter Caste are often re-tasked from their efforts at securing food for the tribe due to the invaluable support they can provide their fellow warriors. While Slingers are the prime...
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W'adrhun: Raptor Riders Conquest£42.50 £34.00As a byproduct of the diverse genetic material from which the W’adrhŭn were developed, a portion of their population has developed an almost supernatural empathy with beasts. A curious twist to thi...
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W'adrhun: Scion of Conquest - Conquest£22.75 £18.20Only a War-Priest dedicated to Conquest is trusted enough by the Tribal Council to lead troops on the field of battle. Dedicated to the most farsighted and adaptable of Gods, they are the most capa...
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Hundred Kingdoms: Null Mage Conquest£22.75 £18.20Null Mages are gifted in each of the four elements. While no human could hope to reach the pinnacle of power that a Dweghom Sorcerer could muster, it is a known truism that it is easier to destroy...
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Dweghom: Warband Set Conquest£140.25 £112.20A Dweghom Warband is the ideal place for an aspiring commander to begin his collection into the world of Conquest. With two Characters and three Regiment it provides the player with enough troops ...
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First Blood Starter / Taster - Dweghom Conquest£46.25 £37.00This versatile Starter Set is designed for novices and veterans alike. New players can dip their toes into the world of Conquest with the Dweghom and launch into a quick game of First Blood with j...
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Dweghom: Hellbringer Drake Conquest The last Argument of Kings£120.65 £100.00Following the defeat of the Dragons, it has long been a common practice among the Dweghom holds to capture and break the lesser draco forms to service. These drakes haul the Hellbringer Cannons, w...
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Hundred Kingdoms: Longbowmen Conquest The last Argument of Kings£36.25 £29.00The cornerstone to many a commander’s battleplans, the longbowmen of the Hundred Kingdoms are a tremendous addition to any force. Providing a withering amount of long-ranged firepower, these troop...
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Dweghom: Fireforged Conquest The last Argument of Kings£34.99 £27.99This powerful Medium Restricted unit will allow the Dweghom to field an armour piercing ranged unit. No slouches in close combat, these warriors will be able to take on and defeat those few opponen...
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Dweghom: Herald of Fire Conquest The last Argument of Kings£22.75 £18.20This model is a command upgrade available to most Dweghom Hold forces. While Dweghom naturally excel at Defense, the Herald of Fire focuses on the offence, giving Dweghom forces the Fury Draw Event...
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Hundred Kingdoms: Drillmaster Conquest The last Argument of Kings£21.99 £17.59A command upgrade for multiple Hundred Kingdoms units, the Drillmaster gives units that he is attached to the Bastion Draw Event, increasing their Defence by 1. Amongst the most powerful and versat...
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Spires: Lineage Highborne Conquest The last Argument of Kings£25.99 £20.79Lineage Highborn unlock Avatara troops for a Spire Army. Given that Spires lack armour penetration, one of the main tools the Avatara provide, each Spire player is going to want to include at least...
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Hundred Kingdoms: Militia Conquest The last Argument of Kings£36.25 £29.00Centuries ago, the Emperor, backed by the Orders, came to an agreement with the largest nobles houses at the Council of Lient. In return for a significant reduction of their scutage fees, money pai...
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Nords: Blooded Conquest The last Argument of Kings Parabellum£22.50 £18.00When the Nords first began raiding the northern shores, the panicked populace of the newly-fledged Kingdoms described them as terrors, goblins and monsters. Only in time, as the skirmishes escalate...
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Nords: Stalkers Conquest The last Argument of Kings£34.99 £27.99In the harsh climate of Mannheim, possessing the divine blood of the Einherjar is a tremendous boon, but, much like everything else in the north, it comes with a cost. The mighty Ugr possess the f...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Lvl Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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