-
Magic: the Gathering
Pokemon
Yu-Gi-Oh!
Flesh and Blood
One Piece Card Game
Dragon Ball Super
Digimon
Other
-
Sleeves
- Dragon Shield Japanese Sleeves
- Dragon Shield Standard Sleeves
- KMC Sleeves
- Ultimate Guard Katana Sleeves
- Ultimate Guard Sleeves Japanese Size
- Ultimate Guard Sleeves Standard Size
- Ultra Pro Eclipse Sleeves
- Ultra Pro Sleeves
Deck Boxes
- Ultimate Guard 100+ Deck Boxes
- Ultimate Guard 80+ Deck Boxes
- Ultimate Guard Arkhive Deck Boxes
- Ultra Pro Deck Boxes
- Ultra Pro M2 100+ Deck Boxes
- Dragon Shield Strong Box
Cases
- Magnetic Cases
- Ultimate Guard Boulder Deck Case
- Ultimate Guard Flip Deck Case
- Ultimate Guard Flip'n'Tray Mat Case
- Ultimate Guard Leatherette Deck Case
Binders
- Dragon Shield Binders
- Ultimate Guard 4-Pocket Binders
- Ultimate Guard 8-Pocket Binders
- Ultimate Guard 9-Pocket Binders
- Ultimate Guard Quadrow Binders
- Ultra Pro Binders
Playmats
Extras
-
New & Upcoming
Hobby Supplies
Lord of the Rings/The Hobbit
Citadel Paints
- Air Paint
- Base Paint
- Contrast Paint
- Dry Paint
- Layer Paint
- Shade Paint
- Spray Paint
- Technical Paint
- Paint Sets
Age of Sigmar
- All Age of Sigmar
- Grand Alliance - Order
- Grand Alliance - Chaos
- Grand Alliance - Death
- Grand Alliance - Destruction
- Beasts of Chaos
- Blades of Khorne
- Daughters of Khaine
- Disciples of Tzeentch
- Flesh-Eater Courts
- Fyreslayers
- Gloomspite Gitz
- Hedonites of Slaanesh
- Idoneth Deepkin
- Kharadron Overlords
- Legions of Nagash
- Lumineth Realm-Lords
- Maggotkin of Nurgle
- Nighthaunt
- Ogor Mawtribes
- Orruks Warclans
- Ossiarch Bonereapers
- Seraphon
- Skaven
- Slaves to Darkness
- Sons of Behemat
- Soulblight Gravelords
- Stormcast Eternals
- Sylvaneth
- AOS Terrain & Scenery
- Battletomes
- Rule Books
Warhammer 40K
- Pre-Orders
- All Warhammer 40k
- 40k Adepta Sororitas
- Adeptus Custodes
- Adeptus Mechanicus
- Astra Militarum
- Blood Angels
- Chaos Demons
- Chaos Knights
- Chaos Space Marine
- Craftworlds
- Dark angels
- Deathwatch
- Death Guard
- Drukhari
- Genestealer Cults
- Grey Knights
- Harlequins
- Imperial Knights
- Leagues of Votann
- Necrons
- Officio Assassinorum
- Orks
- Space Marine
- T'au
- Thousand Sons
- Tyranids
- Ultramarines
- Codexes
- Datacards
- Rule Books
- 40k Terrain & Scenery
Extra
-
Vallejo Paint Range
- All Vallejo Paints
- Vallejo Paint Sets
- Vallejo Game Color
- Vallejo Model Color
- Vallejo Xpress Color
- Vallejo Liquid Gold
- Vallejo Mediums
- Vallejo Special FX
- Vallejo Washes
The Army Painter
- Army Painter Acrylics Warpaints
- Army Painter Effects Warpaints
- Army Painter Metallics Warpaints
- Army Painter Paints
Bases
Washes
Spray Paints
Brushes
Sets
Effects/Weathering
Extras
-
Boardgames
- Board Game Pre-Orders
- The Asmodee Collective
- Aliens Board Game
- Arkham Horror
- Dice Masters
- Dungeon Drop
HeroClix
- HeroClix Pre-Orders
- Heroclix Marvel
- Heroclix DC Comics
- Heroclix WWE
- Heroclix Star Trek
- Heroclix TMNT
- Heroclix Accessories
HeroClix Singles
- Heroclix Singles
- X-Men the Animated Series The Dark Phoenix Saga
- Heroclix Captain America and the Avengers
Malifaux
- Malifaux Pre-Order
- Malifaux The Guild
- Malifaux Resurrectionists
- Malifaux The Neverborn
- Malifaux The Arcanists
- Malifaux The Outcasts
- Malifaux Ten Thunders
- Malifaux The Gremlins
Mantic Games
Steamforged Games
Table Top Games
- Bolt Action
- Bot War
- Battletech
- Dystopian Wars
- Marvel Crisis Protocol
- Flames of War
- Runewars
- Star Wars Armada
- Star Wars Legion
- Star Wars Shatterpoint
- Star Wars X-Wing
- Victory at Sea
- Warlords of Erehwon
Extras
-
RPG Books
D&D Miniatures
- D&D Figures
- D&D Nolzur's Marvelous Miniatures
- D&D Deep Cuts Pathfinder Battles
- D&D Collectors Series
Dice
-
About Us
Collectibles
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- All Age of Sigmar
- Grand Alliance - Order
- Grand Alliance - Chaos
- Grand Alliance - Death
- Grand Alliance - Destruction
- Beasts of Chaos
- Blades of Khorne
- Daughters of Khaine
- Disciples of Tzeentch
- Flesh-Eater Courts
- Fyreslayers
- Gloomspite Gitz
- Hedonites of Slaanesh
- Idoneth Deepkin
- Kharadron Overlords
- Legions of Nagash
- Lumineth Realm-Lords
- Maggotkin of Nurgle
- Nighthaunt
- Ogor Mawtribes
- Orruks Warclans
- Ossiarch Bonereapers
- Seraphon
- Skaven
- Slaves to Darkness
- Sons of Behemat
- Soulblight Gravelords
- Stormcast Eternals
- Sylvaneth
- AOS Terrain & Scenery
- Battletomes
- Rule Books
-
- Pre-Orders
- All Warhammer 40k
- 40k Adepta Sororitas
- Adeptus Custodes
- Adeptus Mechanicus
- Astra Militarum
- Blood Angels
- Chaos Demons
- Chaos Knights
- Chaos Space Marine
- Craftworlds
- Dark angels
- Deathwatch
- Death Guard
- Drukhari
- Genestealer Cults
- Grey Knights
- Harlequins
- Imperial Knights
- Leagues of Votann
- Necrons
- Officio Assassinorum
- Orks
- Space Marine
- T'au
- Thousand Sons
- Tyranids
- Ultramarines
- Codexes
- Datacards
- Rule Books
- 40k Terrain & Scenery
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
WILD WEST EXODUS CREATION VII
WILD WEST EXODUS CREATION VII
£16.00£20.00Out Of Stock!
We will notify you when this product becomes available.
Vendor: Wild West Exodus
Product Type : Enlightened
Hurry! Only0units left in stock!WILD WEST EXODUS CREATION VII is currently out of stock, however we can order for you.
Creation VII was the result of a visit by Countess Augusta Byron to the Antarctican coast. An evening of parlour games at Leonidas Spire involving Absinthe and Phrenology turned into a wager with her host, Fairuza Moreaux, to create something that would prove twice the ability of any one of Moreaux's creations. Taking her host's challenge literally, Creation VII was the result of an ingenious fusion of two of the most brutish and towering specimens Moreaux had available. None could dispute that the result was impressive, even compared to other such marvels of galvanic application. After being lauded by the Enlightened of Leonidas Spire, the Countess made the request that her new creation would accompany her home and enter into her service there. Despite Lord Sturgeon's insistence that no new technology created on the continent could be removed from it without his permission, Moreaux readily agreed. After all, the vivisectionist was confident she could replicate what she had seen of the Countess' work.
Creation VII has a number of innovations over previous monstrosities. Reinforced spinal braces have given Creation VII a supremely erect posture that allows for four weapon arms to be brought to bear against targets, something that is impossible with similarly massive creatures with their stooped gaits, such as Creation V.
Thanks to the combined mental power of a series of slaved logic engines directly interfaced with the necrotised cerebral tissue of the two original donors, Creation VII is capable of independent, if not erratic, action.
This not only allows Creation VII to use all of its extra limbs simultaneously, but it also has the ability to carry out more complex orders than its contemporaries and to act apart from its designated controller. There is a drawback to this design, the two anonymous head donors do not always agree on the same course of action, causing Creation VII to sometimes grind to a halt in the middle of its assigned task. This inactive stance can be extremely inconvenient if it happens in the heat of battle. Unless the heads can resolve their conflict quickly or their handler directly intervenes, Creation VII can remain frozen mid-action for extended periods whilst battle rages around it.Boosted muscle mass and additional pneumatic bracing means that the weapons Creation VII carries into battle are suitably large and brutal. For attacking at long range it is equipped with a Razorspine Rotor, a heavy rotary cannon that fires specially designed shells that splinter apart after leaving the barrel, creating an expanding line of razor-thin spines propelled forward at speed. For medium range, Creation VII is fitted with an incendiary spray cannon that fires a sticky liquid that erupts into flame when it makes contact with air. The mixture adheres to whatever it lands upon and even burns underwater.
It is up close, however, that Creation VII is most dangerous. Its upper right arm ends in an Industrial drill while its left is fitted with an industrial grade double buzzsaw. So versatile is this combination of weapons and tools that Countess has often had cause and compensation to lend this tireless behemoth to her fellow Lords and Ladies. Indeed many of the deeper tunnels beneath the Warcradle are thanks to Creation VII.
The Creation VII kit builds one multi-part resin miniature;
- 1x Creation VII
- 1x Bases
Please note:
- Miniature is supplied unpainted and some assembly will be required.
- Character Unit Cards are not included and can be found on the Wild West Exodus website.
If for any reason you are unhappy with the product and wish to return or exchange it, you need to contact us Within 14 days of receiving of the goods, via email us at theteam@lvlupgaming.co.uk and we will arrange for the return. These can then either be refunded or exchanged, as per your request.
We reserve the right to take 14 days to process the refund payment.
In any cases, we shall have no liability to pay any money to you by way of compensation other than any refund we make under these conditions. This does not affect your statutory rights as a consumer, nor is it intended to exclude our liability to you resulting from our negligence.
Pre-Order, Cancellation and Non-Refundable Deposits
Please consider when placing your pre-order that you are reserving stock, which we are also charged processing fee's on. If you chose to cancel a pre-order before its dispatched we may charge you up to 10% of the total order fee as part of your Non-Refundable Deposit to cover any losses that directly result from your cancellation.
Event tickets and refunds
As per UK Law you’re not entitled to a refund if you change your mind about going or realise you can’t go anymore.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Lvl Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'