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Collection TitleCollection Title
CITADEL PAINTING HANDLE (MK2)£7.50 £6.00CHAOS BLACK SPRAY£12.70 £11.00Games Workshop Plastic Glue£4.75 £4.75There are 11 productsSort
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EXIT Card Game: The Stormy Flight£13.50 £12.00You are crewmembers on a passenger plane bound for Barbados. You have flown this route countless times already. Of course, you have experienced everything possible (and impossible) on these fligh...
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EXIT Card Game: The Abandoned Cabin£13.50 £12.00Everyone meant to use the cabin only as a shelter for the night, but come the morning the door has been secured by a combination lock, with no one knowing the combination of numbers that will let...
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EXIT Card Game: The Gate Between Worlds£13.50 £12.00You have followed an ancient map to a hidden cave which purportedly contains some kind of mysterious gate. Inside the cave, you find a large metal circle made of concentric rings embedded in th...
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EXIT Card Game: The Secret Lab£13.50 £12.00As volunteers for a medical research study, you report to a lab as instructed. But no one is there except for you! Vapor rises from a test tube and you start feeling dizzy. When you wake up again, ...
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EXIT Card Game: The Polar Station£13.50 £12.00An alarm sounded in the eternal ice, so the polar station has been evacuated and foreclosed, but a small group of researchers has remained behind by mistake ? and they have only one hour to find...
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EXIT Card Game: The Cursed Labyrinth£13.50 £12.00During a tour of an historic castle, your attention is diverted to an intriguing labyrinth in the middle of the castle?s garden. Towering walls separate it from the outside world, and as you pa...
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EXIT Card Game: The House Of Riddles£13.50 £12.00A mysterious invitation from three detectives leads you to a house of riddles. But when you arrive, you find evrything looks abandoned. With a bang, the ront door slams behind you. You are trap...
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EXIT Card Game: The Mysterious Museum£13.50 £12.00You are on a trip to the Florence Natural History Museum, intent on visiting the sunken treasure of the Santa Maria. Your relaxing day at the museum is quickly derailed by an incredible adventure...
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EXIT Card Game: The Theft On The Mississippi£13.50 £12.00The castle is the highlight of the hike, but hardly have the hikers entered the old walls, when the squeaky doors close. Escape appears impossible ? but strange hints may lead players in a new di...
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EXIT Card Game: The Cemetery Of The Knight£13.50 £12.00According to an old legend, a priceless red ruby ??is said to be hidden in the tomb of Sir Reginald Wreston and it can only be found when the moon is at just the right angle in the night?s sky....
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EXIT Card Game: The Forbidden Castle£13.50 £12.00The castle is the highlight of the hike, but hardly have the hikers entered the old walls, when the squeaky doors close. Escape appears impossible ? but strange hints may lead players in a new di...
Showing 1 -11 of 11 items Previous NextAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Lvl Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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