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Collection TitleCollection Title
CITADEL PAINTING HANDLE (MK2)£8.00 £6.40CHAOS BLACK SPRAY£13.00 £11.00Games Workshop Plastic Glue£5.00 £4.75There are 278 productsSort
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Dweghom: Fireforged Conquest The last Argument of Kings£34.99 £27.99This powerful Medium Restricted unit will allow the Dweghom to field an armour piercing ranged unit. No slouches in close combat, these warriors will be able to take on and defeat those few opponen...
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Dweghom: Herald of Fire Conquest The last Argument of Kings£22.75 £18.20This model is a command upgrade available to most Dweghom Hold forces. While Dweghom naturally excel at Defense, the Herald of Fire focuses on the offence, giving Dweghom forces the Fury Draw Event...
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Hundred Kingdoms: Drillmaster Conquest The last Argument of Kings£21.99 £17.59A command upgrade for multiple Hundred Kingdoms units, the Drillmaster gives units that he is attached to the Bastion Draw Event, increasing their Defence by 1. Amongst the most powerful and versat...
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Spires: Lineage Highborne Conquest The last Argument of Kings£25.99 £20.79Lineage Highborn unlock Avatara troops for a Spire Army. Given that Spires lack armour penetration, one of the main tools the Avatara provide, each Spire player is going to want to include at least...
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Hundred Kingdoms: Militia Conquest The last Argument of Kings£36.25 £29.00Centuries ago, the Emperor, backed by the Orders, came to an agreement with the largest nobles houses at the Council of Lient. In return for a significant reduction of their scutage fees, money pai...
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Nords: Blooded Conquest The last Argument of Kings Parabellum£22.50 £18.00When the Nords first began raiding the northern shores, the panicked populace of the newly-fledged Kingdoms described them as terrors, goblins and monsters. Only in time, as the skirmishes escalate...
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Nords: Stalkers Conquest The last Argument of Kings£34.99 £27.99In the harsh climate of Mannheim, possessing the divine blood of the Einherjar is a tremendous boon, but, much like everything else in the north, it comes with a cost. The mighty Ugr possess the f...
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Dweghom: Tempered Sorcerer Conquest The last Argument of Kings£18.75 £15.00All Dweghom possess, in varying degrees, some affinity to the Primordial Elements of Fire and Earth but those among them that actually wield sorcerous power are invariably tremendously powerful in...
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Dweghom: Flame Berserkers Conquest The last Argument of Kings£34.99 £27.99All Dweghom possess an incredible affinity to the elements of Earth and Fire, a legacy from the struggles their ancestors waged with the Dragons and their creations. While this Gift manifests in a...
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Spires: Biomancer Conquest The last Argument of Kings Parabellum£22.75 £18.20To look upon a Biomancer is to look upon Biomancy itself. These are the favoured agents of the Directorate, and the full resources of their twisted genius are at their disposal. Everything about t...
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Conquest Nords: Volva£21.99 £17.59Volvas are the smartest and most ambitious of the Valkyries who have risen to positions of command and authority within the cult. Schooled in the rituals and mysticism of the Valkyrie cults from c...
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Conquest Dweghom: Hold Raegh£21.99 £17.59More than six centuries have passed since the Fall changed Ea. Humanity struggles to rebuild after that cataclysm and the Long Winter that followed. With the Hollow Throne empty, the Hundred Kingd...
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Conquest: W'adrhun: Aberration£21.99 £17.59More than six centuries have passed since the Fall changed Ea. Humanity struggles to rebuild after that cataclysm and the Long Winter that followed. With the Hollow Throne empty, the Hundred Kingd...
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W'adrhun: Mounted Predator Artisan Series - Conquest£87.99 £70.39It takes a particular mindset to be able to bond with one of the fiercest predators the world has ever known. A certain level of cunning, aggression and fearlessness that, when combined with p...
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W'adrhun: Quatl - Conquest£109.99 £87.99Soaring on thermals above the oases in the Wastelands, the Quatl captured the imagination of W'adrhun from the very beginning. Unfortunately, the process of bonding and domesticating one of th...
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W'adrhun: Chosen of Death - Conquest£39.99 £31.99There are few warriors on any battlefield as terrifying as the chosen priestesses of Death. The deep meditative state they are capable of achieving allows them to elevate their hearing to trul...
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Lore Campaign Pack - Crucible of Wills: Fanning the Fire - Conquest£52.99 £42.39As the powers that be on Alektria slowly come to settle into a new status quo with the arrival of the Sorcerer Kings, tensions invariably flare as individuals move with greater alacrity and st...
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Sorcerer Kings: Mahabharati Initiates - Conquest£34.99 £27.99Straddling the line between a mortal and the Gifted, Mahabharati were created with the express purpose of policing the Sorcerers and their summoned servants. Bonded from early childhood to a s...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Lvl Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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