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Collection TitleCollection Title
CITADEL PAINTING HANDLE (MK2)£8.00 £6.40CHAOS BLACK SPRAY£13.00 £11.00Games Workshop Plastic Glue£5.00 £4.75There are 69 productsSort
Translation missing: en.sections.collection_template.product_count
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Firefight Plague Murder Birds£15.00 £12.00Known by a variety of names, depending on the nature of local fauna, flocks of infected flying creatures are frequently reported as attacking the uninfected. Larger Murderbirds, believed to be 2nd ...
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Firefight Plague Zombies£22.50 £18.00Mutated troopers robbed of their personalities. 3rd Gen Troopers, march to war carrying the same weapons they fired as their bodies were twisted by the Plague.
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FireFight Rulebook and Counters Pack (2023)£30.00 £28.00This pack combines the new Firefight: Command Protocols book with all the tokens you need for the game. The Command Protocols book includes new content for existing players, plus the latest rules a...
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Firefight Veer-myn / Ratkin Brood Mother£12.50 £10.00Brood Mothers are rarely seen outside of their lairs at the center of the nest. In desperate times, however, they will take to the field, encouraging her progeny to ever greater heights of savagery.
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Firefight Veer-myn / Ratkin Tangle£40.00 £32.00The Veer-Myn fear and worship the Tangles in equal measure. Possessed of potent psychic abilities, these strange beings can turn the tide of a battle, or spell doom for the nest.
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Firefight Veer-myn Creepers£15.00 £12.00Carrying cutting gear, packages of infectious materials, and unstable explosives, Creepers can immobilise vehicles, disrupt communications gear and spread disease amongst enemy personnel.
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Firefight Veer-myn Night Crawlers£22.50 £18.00The backbone of a Veer-Myn force, Stalkers are aptly named, slinking through the shadows to close with their foe with blade and pistol, preferably from behind. Meanwhile, Crawlers lay down a wither...
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Firefight Veer-myn Rumbler Weapons Platform£12.50 £10.00The Veer-myn’s heaviest and most dangerous radioactive laser weapons and most potent chemical throwers are mounted on more or less reliable motorised platforms.
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Firefight Veer-myn Saturation Tunneller£35.00 £28.00When a Saturation Tunneller erupts from underground, it does so amidst a thunderous barrage of toxic missiles. Woe betide anyone foolish enough to be in the vicinity when it does so. Contents: 1x ...
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Firefight Veer-myn Shield Tunneller£35.00 £28.00This devious upgrade to the standard tunneller uses technology "acquired" from captured Asterian volunteers. The tunneller is able to throw out shields capable of absorbing incoming fire, allow fri...
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Firefight Veer-myn Tunneller£30.00 £24.00Often the first an enemy will know of the presence of a Tunneller is when a unit disappears, swallowed up by sinkhole that suddenly opens beneath them. Filled to bursting with a mass of Veer-Myn or...
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GCPS Mule Transport - Firefight£20.00 £16.00The Mule is the ubiquitous vehicle of all armies across the GCPS. From verdant jungles to arid toxic wastelands – they have all felt the tread of the Mule’s tyres and the boots of the Marines they ...
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Plague Leapers - Firefight£25.00 £20.00Second generation infected are a stunningly brutal mix of power, speed, and aggression. Post-mortem exams of specimens brought down in Containment Protocol enforcements have revealed a massive incr...
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Veer-myn Tunnel Runner Formation£30.00 £24.00Traveling in packs, these ramshackle vehicles navigate the passages created by the larger Tunnellers at breakneck speeds, before erupting into the open to assault an unsuspecting foe.
Showing 55 -69 of 69 itemsAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Lvl Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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