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Collection TitleCollection Title
CITADEL PAINTING HANDLE (MK2)£7.50 £6.00CHAOS BLACK SPRAY£12.70 £11.00Games Workshop Plastic Glue£4.75 £4.75There are 132 productsSort
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Hundred Kingdoms: Gilded Legions Conquest The last Argument of Kings£36.75 £29.40Elite forces, much like the Steel Legion, the Gilded Legion are a Restricted troop type. They are more defensive in nature that the Steel Legion, fulfilling the role of a heavy anvil unit on the ba...
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Hundred Kingdoms: Household Guards Conquest The last Argument of Kings£36.75 £29.40Household Guard are Mainstay troops for the Noble Lord and his Mounted Counterpart. They have a natural synergy with the Noble Lord when fielded together and will compete with Men at Arms to form t...
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Hundred Kingdoms: Household Knights Conquest The last Argument of Kings£43.99 £35.19The time, effort and money required to train a knight is staggering. Training begins at the age of seven, when the young aspirant is trained as a page. Around the age of fourteen, weapons and horse...
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Hundred Kingdoms: Hunter Cadre Conquest The last Argument of Kings£36.75 £29.40Forgoing any attempt to create a viable organism that could meet their expectations the Directorateinstead cultured individual organs to their specifications and assembled them over a reinforced s...
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Hundred Kingdoms: Imperial Officer Conquest The last Argument of Kings Parabellum£22.75 £18.20During the collapse of the Empire, all of the Imperial Legions bar two were disbanded: the Steel Legion, which simply refused, and the Gilded Legion that protects the Mint. The sudden dispersal of...
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Hundred Kingdoms: Longbowmen Conquest The last Argument of Kings£36.25 £29.00The cornerstone to many a commander’s battleplans, the longbowmen of the Hundred Kingdoms are a tremendous addition to any force. Providing a withering amount of long-ranged firepower, these troop...
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Hundred Kingdoms: Men at Arms Conquest The last Argument of Kings£33.50 £26.80The bulk of the armed forces in the Hundred Kingdoms today is composed of well-equipped, professional soldiers called men-at-arms. In the early days of the Hundred Kingdoms these men were referred...
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Hundred Kingdoms: Mercenary Crossbowmen Conquest The last Argument of Kings£33.50 £26.80The crossbow represents a significant technological improvement over the bow and longbow. While some could argue that the longbows increased range and rate of fire outclass the crossbow, mastery o...
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Hundred Kingdoms: Militia Bowmen Conquest The last Argument of Kings£36.25 £29.00Centuries ago, the Emperor, backed by the Orders, came to an agreement with the largest nobles houses at the Council of Lient. In return for a significant reduction of their scutage fees, money pai...
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Hundred Kingdoms: Militia Conquest The last Argument of Kings£36.25 £29.00Centuries ago, the Emperor, backed by the Orders, came to an agreement with the largest nobles houses at the Council of Lient. In return for a significant reduction of their scutage fees, money pai...
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Hundred Kingdoms: Mounted Squires£43.99 £35.19Hundred Kingdoms: Mounted Squires Information More than six centuries have passed since the Fall changed Ea. Humanity struggles to rebuild after that cataclysm and the Long Winter that followed. Wi...
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Hundred Kingdoms: Noble Lord Conquest The last Argument of Kings Parabellum£22.75 £18.20Observing the history of the Hundred Kingdoms and their nobles, it is perhaps no surprise that the vast majority of their houses have strong military traditions. When the Long Winter receded and h...
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Hundred Kingdoms: Null Mage Conquest£22.75 £18.20Null Mages are gifted in each of the four elements. While no human could hope to reach the pinnacle of power that a Dweghom Sorcerer could muster, it is a known truism that it is easier to destroy...
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Hundred Kingdoms: Seasoned Veteran Conquest The last Argument of Kings£22.75 £18.20A society as militarized as the Hundred Kingdoms is bound to have countless veteran arms men roaming the lands. The Orders and the Office of the Imperial Household have exerted tremendous effort to...
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Hundred Kingdoms: Servite Conquest£22.75 £18.20A simple functionary of the ancillary branch of the vaunted Order of the Sealed Temple, the humble Servite has probably done more work on improving the lot of the common peasant of the Hundred Kin...
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Hundred Kingdoms: Steel Legion Conquest The last Argument of Kings£36.75 £29.40Upon the death of Otto IV, there were six Imperial legions in the field: the Gilded Legion, the Legion of Steel, the Adamantine Legion, the Legion of Ash, the Legion of Smoke and the Argent Legion...
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Hundred Kingdoms: Theist Priest Conquest The last Argument of Kings Parabellum£7,221.00 £17.59To those who are familiar with military structures and hierarchy, the structure of the Theist Church is remarkably similar to the command structures established by professional armies around Ea. I...
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Hundred Kingdoms: Warband Set Conquest£142.00 £113.60A Hundred Kingdoms Warband is the ideal place for an aspiring commander to begin his collection into the world of Conquest. With two Characters and three Regiment it provides the player with enoug...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Lvl Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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