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Collection TitleCollection Title
CITADEL PAINTING HANDLE (MK2)£7.50 £6.00CHAOS BLACK SPRAY£12.70 £11.00Games Workshop Plastic Glue£4.75 £4.75There are 132 productsSort
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Nords: Army Support Pack Conquest The last Argument of Kings£23.25 £18.60These sets include each factions' Secret Objectives as well as all new, individually illustrated, Spell Cards for each faction to serve as memory aids and casting tokens. All of these cards are co...
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Nords: Army Support Pack Conquest The last Argument of Kings V2£23.25 £18.60These sets include each factions’ Secret Objectives updated for the second edition, as well as all-new, individually illustrated, Spell Cards for each spell available to the casters of each factio...
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Nords: Artisan Series Female Jarl - Conquest£25.99 £20.79The title of Jarl is perhaps the most misleading. Much like the word "Lord" used in the southern lands, there can be a great gulf between two different individuals addressed by the same title....
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Nords: Artisan Series Vargyr Lord - Conquest£34.99 £27.99Not all who are granted the curse of the Vargyr succumb to it. While most are capable of retaining some semblance of humanity, few could be said to have prospered. The Vargr Lord represents th...
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Nords: Blooded Conquest The last Argument of Kings Parabellum£22.50 £18.00When the Nords first began raiding the northern shores, the panicked populace of the newly-fledged Kingdoms described them as terrors, goblins and monsters. Only in time, as the skirmishes escalate...
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Nords: Bow Chosen Conquest The last Argument of Kings£62.50 £50.00Every Nord Jarl has a few men he can trust to get the job done. They are known as the chosen men. The Bow Chosen are those of his men he knows he can dispatch deep behind enemy lines to wreak havo...
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Nords: Captain Conquest The last Argument of Kings£22.75 £18.20This command upgrade for the Nord Faction allows players to control the arrival of their forces onto the battlefield with greater precision, allowing them to delay their troops to ensure their arri...
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Nords: Fenr Beast Pack Wargs Conquest£43.99 £35.19Contents: 3x Plastic Miniatures 3x Cavalry Stands 3x Cavalry Bases 1x Command Card. Please Note: Miniatures are supplied unpainted and some assembly may be required.
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Nords: Huskarls Conquest£34.99 £27.99These powerful Nord Warriors are a Mainstay unit, allowing Nord armies to bring in some durability into their playstyle. They can be brought in to fill out a Nord raiding force with some staying p...
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Nords: Jarl Conquest The last Argument of Kings£21.99 £17.59While the Nords often ridicule their southern cousins in the Hundred Kingdoms for the sheer variety and profusion of titles that the nobility uses, the truth of the matter is that the Nord descript...
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Nords: Mountain Jotnar Conquest The last Argument of Kings£61.25 £49.00Following Ragnarok and the burning of Yggdrasil, the Jotun threatened all human life in the northern continent. The emergence of the Einherjar from their slumber brought their dominance to an abrup...
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Nords: Raiders Conquest The last Argument of Kings£34.99 £27.99Life in Mannheim presents tremendous dangers, even in the most mundane of professions. Villages in the north do not "dot the countryside", but rather perch atop defensive locations, their palisade...
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Nords: Shamen Conquest The last Argument of Kings£22.75 £18.20Subtle and individually weak, shamen are nonetheless powerful figures in the Nord army. Often employed as advisors and guides, their mastery over the runes allow them to reshape the future, while t...
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Nords: Shield Biter Conquest£22.75 £18.20Some Nord Berserkers can control the divine ‘gift’ that courses through their blood and are not forced to leave their Raider crews. Even when controlled, the battle rage these individuals can call...
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Nords: Stalkers Conquest The last Argument of Kings£34.99 £27.99In the harsh climate of Mannheim, possessing the divine blood of the Einherjar is a tremendous boon, but, much like everything else in the north, it comes with a cost. The mighty Ugr possess the f...
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Nords: Start Playing - Holiday Bonus! Wave 2 Conquest£107.00 £85.60Whereas the Hundred Kingdoms and the City-States might claim to be the main bastions of human civilization, one should not assume that this means they are the sole bastions of human might. Far to t...
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Nords: Trolls Conquest£36.75 £29.40While they don’t like admitting it, all Nords know that they share a bond of blood with the Trolls who sacrificed more than any other to secure victory over the Jötnar in battles that have been sw...
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Nords: Ugr Conquest The last Argument of Kings£43.99 £35.19Ugr occupy a very strange place in Nord society. They are the exalted progeny of demigods, capable of doing the work of a dozen men and terrifying foes when roused to anger. On the other hand, it i...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Lvl Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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