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Collection TitleCollection Title
CITADEL PAINTING HANDLE (MK2)£7.50 £6.00CHAOS BLACK SPRAY£12.70 £11.00Games Workshop Plastic Glue£4.75 £4.75There are 132 productsSort
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Spires: Force Grown Drones Conquest The last Argument of Kings£34.99 £27.99In the dispassionate view of the Directorate, all life that crawls from their vats is a product. Clones, which are grown directly from original Exile life strands, are perhaps high-end products, t...
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Spires: High Clone Executor Conquest The last Argument of Kings Parabellum£21.99 £17.59Ignored and often resented, High Clone Executors provide a critical role that not even the most arrogant of the Lineage Highborn can deny: direct battlefield experience and a core of professional ...
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Spires: Incarnate Sentinel (Resin) Conquest The last Argument of Kings£59.99 £47.99Forgoing any attempt to create a viable organism that could meet their expectations the Directorateinstead cultured individual organs to their specifications and assembled them over a reinforced s...
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Spires: Lineage Highborne Conquest The last Argument of Kings£25.99 £20.79Lineage Highborn unlock Avatara troops for a Spire Army. Given that Spires lack armour penetration, one of the main tools the Avatara provide, each Spire player is going to want to include at least...
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Spires: Marksman Clones Conquest The last Argument of Kings£34.99 £27.99The Exiles never risk their own precious lives in combat. Instead, they spawn warriors from the growth vats nestled in the bowels of the Spires, which draw directly from the massive stores of biom...
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Spires: Mimetic Assassin Conquest The last Argument of Kings Parabellum£21.99 £17.59The Directorate has long sought to produce the perfect assassin clone, but their efforts have been incessantly stymied by the Sovereign. He has made it a matter of personal interest to ensure that...
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Spires: Siegebreaker Behemoth - Conquest£109.99 £87.99No creations of the Spire embody both the Directorates pursuits of efficiency and the Sovereigns quest for perfection as does the Siegebreaker Behemoth. Its limbs are designed to dig, climb an...
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Spires: Vanguard Clone Infiltrators Conquest The last Argument of Kings£36.75 £29.40Unlike the Brute and Force Grown Drones the Vanguard Clones are not grown in the spawning pits deep within the Underspire. Woven from 100% pure exile tissue, their strands are improved upon and wov...
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Spires: Vanguard Clones Conquest The last Argument of Kings£34.99 £27.99Unlike the Brute and Force Grown Drones the Vanguard Clones are not grown in the spawning pits deep within the Underspire. Woven from 100% pure exile tissue, their strands are improved upon and wov...
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Spires: Warband Set Conquest£142.00 £113.60A Spire Warband is the ideal place for an aspiring commander to begin his collection into the world of Conquest. With two Characters and three Regiment it provides the player with enough troops to...
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Spires: Ward Preceptor Conquest£22.75 £18.20There are occasions where even the Spires see the merit of reducing casualties amongst their forces. This is where the Ward Preceptor steps in. With his preternatural reflexes and heavy armour, th...
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The Hundred Kingdoms: Start Playing - Holiday Bonus! Wave 2 Conquest£107.00 £85.60Sheltered by the selfless sacrifices of the last Legion, the refugees that managed to escape the cataclysm of the Fall would survive the Long Winter that followed and, in time, prosper to found one...
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The Spires: Start Playing - Holiday Bonus! Wave 2 Conquest£107.00 £85.60Scattered throughout the land as if by the hand of a mad god, the Spires dominate the landscape they stand upon. Rising thousands of feet into the air, they are the source of countless suppositions...
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W'adrhun: Blooded Conquest£36.75 £29.40The Blooded are those W’adrhŭn Braves who have proven themselves in battle. Having earned their standing, these warriors have secured better weaponry and a prominent role in the battlefield. In tim...
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W'adrhun: Braves Conquest£36.75 £29.40Braves are the young W’adrhŭn warriors who have completed the merciless training regime all W’adrhŭn must serve and have earned the right to support their Tribe is battle as a warrior rather than a...
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W'adrhun: Predator Conquest£22.75 £18.20To call those W’adrhŭn who lead the Hunter caste a word as menial as hunter is an insult to the terrifying proficiency they have attained. Predator is the word that can convey their talent. Capabl...
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W'adrhun: Raptor Riders Conquest£42.50 £34.00As a byproduct of the diverse genetic material from which the W’adrhŭn were developed, a portion of their population has developed an almost supernatural empathy with beasts. A curious twist to thi...
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W'adrhun: Scion of Conquest - Conquest£22.75 £18.20Only a War-Priest dedicated to Conquest is trusted enough by the Tribal Council to lead troops on the field of battle. Dedicated to the most farsighted and adaptable of Gods, they are the most capa...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Lvl Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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