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Akropolis Boardgame
Akropolis Boardgame
£22.50£25.00Out Of Stock!
We will notify you when this product becomes available.
Vendor: Gigamic
Product Type : Board Games
Hurry! Only2units left in stock!Akropolis is a tile laying game from designer Jules Messaud with art by Pauline Detraz published by Gigamic.
This two to four player game tasks you with building the best city in the heart of the Mediterranean in Ancient Greece. You need to build housing, temples, markets, gardens and barracks all whilst collecting and spending the resource of stone. The game lasts 25 minutes and is suitable for ages 8 upwards.
The game uses mechanisms such as drafting, city building, and set collection and it includes 61 City Tiles, 4 Starting Tiles, 4 Player Aids, 1 Scorepad, 1 Start Player Marker and 40 Stone Cubes.
On the reverse of the city tiles it says how many players each tile is for so in a 2 player game you only need to take the tiles out of the box with a 2 on the reverse.
At the start of the game all players are given a starting tile and then 11 equal piles of city tiles are created face down (using 3 tiles per stack for a 2 player game, 4 tiles for a 3 player game, and 5 tiles for a 4 player game) in the middle of the table. The first player is given 1 stone, the second player is given 2, third player is given 3 and finally the fourth player is given 4. The remaining tiles not stacked are placed in a line face up and then play can commence.
The first tile does not cost anything to draft, however each tile after the first one will cost the player 1 stone cube which is paid to the bank. A player chooses a tile and adds it to their city. To add a tile to your city on the ground level it must border your existing city tiles along at least one edge. To build on a higher level it must be placed on top of three hexes (not over an empty space) and must cover at least 2 different tiles.
When you cover quarries (white spaces) you gain a stone for each hex. On some of the tiles you will find Plazas which are the multipliers used for scoring. You will also find houses (blue) which score for your largest group of connected houses. Markets (yellow) which only score if not next to other markets. Barracks (red) which only score if at the cities edge. Temples (purple) which only score if surrounded. Gardens (green) do not have any requirements for scoring.
Each round the players will be able to draft one city tile (except the starting player who gets to draft twice as they go first and last) and then the start player will move clockwise to the next player. At the start of each round one of the stacks of city tiles are turned over and placed alongside the previously unclaimed tile. The game continues like this until there are no more replacement stacks available.
To calculate each score you take the number of multipliers for each area (number of stars) and multiply that by the districts level. For example if you had 4 stars for markets and two separated markets one of which was on the ground level and the other was on the third level you would score (4x1 & 4x3) 16 points. At the end of the game you calculate everyone’s score using the scorepad and the player with the most points wins. Stones are used for tiebreaks and also provide 1 point per stone left in your supply at the end of the game.
The game includes variants for using all of the tiles for a 2 or 3 player game as well as an additional scoring variant which increases the difficulty for more experienced gamers.If for any reason you are unhappy with the product and wish to return or exchange it, you need to contact us Within 14 days of receiving of the goods, via email us at theteam@lvlupgaming.co.uk and we will arrange for the return. These can then either be refunded or exchanged, as per your request.
We reserve the right to take 14 days to process the refund payment.
In any cases, we shall have no liability to pay any money to you by way of compensation other than any refund we make under these conditions. This does not affect your statutory rights as a consumer, nor is it intended to exclude our liability to you resulting from our negligence.
Pre-Order, Cancellation and Non-Refundable Deposits
Please consider when placing your pre-order that you are reserving stock, which we are also charged processing fee's on. If you chose to cancel a pre-order before its dispatched we may charge you up to 10% of the total order fee as part of your Non-Refundable Deposit to cover any losses that directly result from your cancellation.
Event tickets and refunds
As per UK Law you’re not entitled to a refund if you change your mind about going or realise you can’t go anymore.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Lvl Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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