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Dystopian Wars: Sturginium Skies - Two Player Starter Set
£75.20£94.00Out Of Stock!
We will notify you when this product becomes available.
Vendor: Warcradle
Product Type : Dystopian Wars
Hurry! Only0units left in stock!The great powers of the Dystopian Age are constantly testing each other's boundaries, fighting for territory and resources. The Imperium, while comfortably controlling miles of the Greenland coastline, had decided to make a push into the Labrador Sea, to claim some of the Crown's Dominions in Canada. It was believed that in the face of an overwhelming military presence in the region, the Crown would yield and allow the fishing and gas fields to be ceded to the Imperium. With the knowledge that an ill-timed exercise by the Union to the southwest of Canada would draw much of the Canadian airforce and focus to counter this buildup, Kommodore Wilhelmina von Hoeppner was given the Kaiser's blessing to begin the special operation.
The initial forays by the Prussian airships were met by the anticipated patrols from the Canadian Aerial Defence Force. Vast Imperium forces efficiently and ruthlessly silenced these valiant aircraft. leaving the east coast unawares and poorly defended in the face of this Prussian onslaught. It was only in the opening stages of the naval battles that followed that the Crown became aware of the Imperium's intentions, but by then the Atlantic Fleet had been left very much alone in the fight.
Military campaigns take time and logistics to implement, and in the lull following this initial battle, urgent requests for reinforcements to both the High Commission in Ottawa and Canadian Naval Command. Fortunately, the British 14th Rotor Expeditionary Division was on manoeuvres off the coast of Ireland under Air Marshal Clive Spottswoode. The 14th had already followed up on intercepted Luftstreitkrafte communication chatter and triangulated a Prussian refuelling convoy in the mid-Atlantic. Spottswoode immediately saw the threat and, after making use of the captured Imperium supplies, was proceeding at full speed to the Labrador coast.
The Prussian aerial battlefleets began their offensive, led by a mighty Stark Imperium class skyfortress, and supported by aerial and naval assets. The scattered Canadian defences soon rallied and began making strikes at the Prussian forces causing Kommodore von Hoeppner to split off squadrons of her Kreigsturm Assault Airships to hunt down the Canadian patrols in the hope they could take them unawares. What von Hoeppner did not know, but the Kaiser later said she should have anticipated, was that the Canadians had redeployed three squadrons of their new Toronto Class Control Cruisers to the region just the week before the invasion. These advanced vessels proved crucial in tracking Imperium attacks and coordinating Canadian defences at sea, slowing the Prussian advance and buying the Crown reinforcements precious time.
Sturginium Skies showcases the beleaguered Canadian forces as they hold off against a powerful Imperium attack. Will Air Marshal Spottswoode and the 14th Rotor Expedition arrive in time to make a difference for the Crown? Or will Kommodore von Hoeppner and her Prussian battlefleets reach their target for the glory of the Imperium?
Contents:
- 1x Stark Imperium Skyfortress
- 2x Kriegsturm Assault Airship
- 4x Jaeger Aerial Fast Destroyer
- 4x Aerial Escort
- 2x Reiter Cruiser
- 4x Sigimer Destroyer
- 3x Prydain War Rotor
- 3x Tintagel Battle Rotor
- 6x Saxon Scout Rotor
- 3x Newfoundland Attack Cruiser
- 6x Orca Hunter Submarine
- SRS Tokens
- 1x Rule Book
- 1x Campaign Book
- 2x Victory & Valour card decks (60 cards each)
- 1x Template set
- 40x Action dice
- 12x Critical dice
- 2x Condition token sets
Please Note
- Miniatures are supplied unpainted and unassembled.
- Unit Cards are not included and can be found on the Dystopian Wars website.
If for any reason you are unhappy with the product and wish to return or exchange it, you need to contact us Within 14 days of receiving of the goods, via email us at theteam@lvlupgaming.co.uk and we will arrange for the return. These can then either be refunded or exchanged, as per your request.
We reserve the right to take 14 days to process the refund payment.
In any cases, we shall have no liability to pay any money to you by way of compensation other than any refund we make under these conditions. This does not affect your statutory rights as a consumer, nor is it intended to exclude our liability to you resulting from our negligence.
Pre-Order, Cancellation and Non-Refundable Deposits
Please consider when placing your pre-order that you are reserving stock, which we are also charged processing fee's on. If you chose to cancel a pre-order before its dispatched we may charge you up to 10% of the total order fee as part of your Non-Refundable Deposit to cover any losses that directly result from your cancellation.
Event tickets and refunds
As per UK Law you’re not entitled to a refund if you change your mind about going or realise you can’t go anymore.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Lvl Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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