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Collection TitleCollection Title
CITADEL PAINTING HANDLE (MK2)£8.00 £6.40CHAOS BLACK SPRAY£13.00 £11.00Vault X Exact Fit Card Sleeves - 100 - Clear£3.99 £3.59There are 29 productsSort
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Konflikt 47 Allied Coyote/Guardian Light Walker£26.00 £20.80Since its introduction in late 1945, the Coyote has served with distinction in all theatres and environments. Manouverable, well-armed, and mechanically reliable the Coyote has proven adaptable to ...
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Konflikt 47 Rule Book£35.00 £28.00Written by Chris Hale and with fantastic artwork by Jon Cave and Russ Charles this mighty 208 page rule book contains the complete background and rules to play 1947 weird WWII with your Bolt Action...
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Konflikt 47 German Towed Schwerefeld Projektor (Heavy Infantry crew)£32.50 £26.00As Dresden’s Rift technology scientists looked to enhance the weaponry they were creating they trialed a towed Schwerefeld Projektor to look at its suitability in infantry formations. Although it ...
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Konflikt 47 British Tesla Anti-Tank Gun£35.00 £27.95With the development of towed Tesla weapons within US Armoured Infantry units, the British government demanded immediate access to the design programme. Conscious of the lack of heavy anti-tank fir...
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Konflikt 47 British Automated Carrier£26.00 £20.75Granted access to the mass of German Rift-tech development, Japanese scientists were able to make significant advances in new areas of technology. One such field was that of exoskeletons intended t...
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Konflikt 47 Japanese Ghost Attack Squad£24.50 £19.60Using the technical data provided by Germany, the Japanese have made incredible advances in the field of molecular cohesion, creating a device that generates a small field capable of phasing out of...
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Konflikt 47: British Grenadiers£26.00 £20.80In order to test new equipment and technology coming from the UK’s Rift-tech labs and workshops, the 7th Bn Grenadier Guards were seconded to the Rift Research Department in order to provide troops...
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Konflikt 47 British Armoured Infantry Section£31.50 £25.20As most nations began adopting heavily-armoured infantry, the British took a more extreme view. With automatons providing close fire support to the infantry, it was decided that any armoured troops...
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//lvlupgaming.co.uk/cdn/shop/products/453010801-Soviet-Siberian-Terror-a_771x1000.jpg?v=1641918128SALEKonflikt 47 Soviet Siberian Terror Squad£19.50 £15.60Through a combination of espionage, scientific exploitation of prisoners, and defecting scientists, the Soviet Union gained substantial knowledge of the German super-soldier and genesplicing progra...
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Konflikt 47 German Heavy Infantry£39.50 £32.00Rift-tech was rapidly used in the development of heavy armour for the Wehrmacht to ensure casualties in intense operations were kept to a minimum. One of the first nations to introduce heavy person...
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Konflikt 47 Japanese Army Starter Set£101.00 £80.80June 1947. The Imperial Japanese Army is consolidating its position after almost 16 years of war, first with China, then in a brief struggle with the Soviet Union and later against the US and Briti...
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Konflikt 47 British Army starter set£101.00 £80.80March 1947. Europe is gradually emerging from it's most severe winter in living memory. Dug in through the winter, British and Commonwealth troops prepare to begin the last push into Germany.Setbac...
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Konflikt 47 Soviet Army starter set£101.00 £80.80March 1947. As Europe emerges from the worst winter in living memory the Soviet war machine is replenished and ready for action. 1946 was not the greatest year for The Motherland, although the Germ...
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Konflikt 47 US Army starter set£95.00 £70.00As World War II continues beyond 1945, the battling countries have become even more desperate to develop new super weapons to give them a winning advantage. Exploiting new technologies revealed fro...
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Konflikt 47 German Army starter set£101.00 £80.80As World War II continues beyond 1945, the battling countries have become even more desperate to develop new super weapons to give them a winning advantage. Exploiting new technologies revealed fro...
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Konflikt 47 Towed Schwerefeld Projektor (German Army Crew)£35.00 £28.00Improvements in Rift-tech power sources have enabled the scientific minds in Dresden to gradually reduce the size of the earliest Rift-tech weaponry. One such system is the Towed Schwerefeld Proje...
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Konflikt 47 Nachtjager Assault Squad£34.00 £27.20Currently the pinnacle of the soldier enhancement division, the Nachtjäger is no longer truly human, with the DNA of reptiles, bats, and alligators merged into a horrific creation. No one knows if...
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Konflikt 47 Japanese Assault Exoskeleton Squad£45.50 £36.40Granted access to the mass of German Rift-tech development, Japanese scientists were able to make significant advances in new areas of technology. One such field was that of exoskeletons intended t...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Lvl Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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