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Yoroni: Conquest Cohort One Player Starter - Conquest (Pre-Order)
Yoroni: Conquest Cohort One Player Starter - Conquest (Pre-Order)
£70.39£87.99Out Of Stock!
We will notify you when this product becomes available.
Vendor: Para Bellum
Product Type : Conquest
Hurry! Only1units left in stock!Pre-Order Item Due for release 25/04/2025
Any order that contains a pre-order will not be released before its release date.
Please consider this when placing your order.
Subject to Pre-Order Policy terms.
Pre-Order items are subject to distribution delays - Release date is not a guarantee and subject to change.Your Yoroni Cohort comes with 11 models that get you the full 1000 pts for First Blood Tournament Play, and 885 points for TLAOK Play, along with 10 Ideal Cards for the 5 Ideals, a Quick Start Guide for First Blood and TLAOK with Welcome Guide and Army List. The 11 models in the Cohort are 1 each of Kitsune Omoyoji, 2 Oni Ayakashi, and Tengu Bushi and 3 each Kami Ayakashi and Kappa Bushi.
HOW THE YORONI PLAY IN TLAOK - Yoroni are your good-old elite brawler army ready to take any enemy head-on and survive the onslaught! However, they are not without their tricks - bringing two entirely new Faction Rule concepts to the game! Each Yoroni Character or Regiment belongs to one of five Types and brings an Ideal Card of that Type in the game. ANY Ideal Card however, can be used to Activate ANY Regiment or Character in the game. Should an Ideal Card Activate a Regiment of the same type it also bestows additional abilities to it! Don’t be fooled! Although you can Activate everything with any Ideal Card - sequencing is important as only Regiments of the same Type benefit from the card’s effects. Choose the sequence of Activations very carefully as these effects are the difference between winning and losing the game! Army List building works a bit differently as well! Yoroni also introduce the concept of Modular Regiments to Conquest TLAOK. When creating a Modular Regiment pick any Stands from the list in any combination as long as you define one as the Regiment’s Leader and at least half of the Stands are the same as the Leader Stand. HOW THE YORONI PLAY IN FIRST BLOOD:Yoroni warband might have smaller model count compared to another warband of the same point, but they made that up with an elite stats-line and plenty of tricks down their sleeve to even their odds. How will the Yoroni fare against them?Traditional armies bring a Command card for each Regiment and Character they muster on the field. When you draw their card from the Command Stack, you can activate that unit. Simple. The Yoroni Regiments and Characters on the other hand do not bring in Command Cards, but Ideal Cards which behave similar to Command Cards but with some key differences. First of all there are 5 Ideal Cards: Ka, representing Force, Chi representing Resistance, Fu representing Unfettered, Sui representing Adaptability and Mu representing the Void. There are TWO key differences in how Ideal Cards Activate Regiments and Characters:
a) Any Ideal Card may Activate ANY Regiment, giving the Yoroni much more flexibility on the battlefield.
b) When the Ideal represented by the Card matches the IDEAL of the Unit it is activating (as described by its Army List entry), it grants that unit an additional ability that makes them perform way above their points cost.
As a result Yoroni are a very flexible force for a beginner to learn the game as they can activate any unit with any card, avoiding mistakes early. However as their expertise with the Command Stack grows, Yoroni players can begin trading this flexibility for power by matching the Ideal to that of the Unit they wish to activate, drawing further power from their already elite units.
Moreover, each character that you chose unlocks a certain combination of ability that further amplifies a certain chosen ideal. Bring plenty of Ka regiments into your warband and take advantage of Daimyo to further amplify their offensive power? Or you can bring multiple different ideal so that you can maintain that level of flexibility and unpredictability? These are just some of the ways you can build a Yoroni warband! HOW THE YORONI PLAY - Yoroni warband might have smaller model count compared to another warband of the same point, but they made that up with an elite stats-line and plenty of tricks down their sleeve to even their odds. How will the Yoroni fare against them?
Contents:
- 11x Miniatures
- 1x Kitsune Omoyoji Miniature
- 1x Oni Ayakashi Miniature
- 1x Kappa Bushi Miniature
- 2x Tengu Bushi Miniatures
- 3x Kami Ayakashi Miniatures
- 1x Domaru-damashi Miniature
- 1x Quick Start Guide
- 1x Cohort Army List
- 10x Ideal Cards
Please Note:
- Miniatures are supplied unpainted, and some assembly may be required.
- Printed material is provided in English.
- One Yoroni: First Blood Cohort is supplied.
If for any reason you are unhappy with the product and wish to return or exchange it, you need to contact us Within 14 days of receiving of the goods, via email us at theteam@lvlupgaming.co.uk and we will arrange for the return. These can then either be refunded or exchanged, as per your request.
We reserve the right to take 14 days to process the refund payment.
In any cases, we shall have no liability to pay any money to you by way of compensation other than any refund we make under these conditions. This does not affect your statutory rights as a consumer, nor is it intended to exclude our liability to you resulting from our negligence.
Pre-Order, Cancellation and Non-Refundable Deposits
Please consider when placing your pre-order that you are reserving stock, which we are also charged processing fee's on. If you chose to cancel a pre-order before its dispatched we may charge you up to 10% of the total order fee as part of your Non-Refundable Deposit to cover any losses that directly result from your cancellation.
Event tickets and refunds
As per UK Law you’re not entitled to a refund if you change your mind about going or realise you can’t go anymore.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Lvl Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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