Marvel: Age of Heroes is an epic strategy game in which each player commands a duo of X-Men who are dispatched to defeat villains and complete objectives. Your team will collect resources and power-ups before embarking on dangerous missions in one of the three uniquely challenging scenarios included in the game. Rodney Thompson, co-designer of Lords of Waterdeep, weaves the theme and strategy together through a mix of worker mutant placement and resource management. The most effective team will manage their skills, train their mutants, and outpace the competition in the Institute and Mission Phase. Scenarios, asymmetric abilities, new abilities, and scoring conditions all serve to provide uncanny playability! Players heroes are represented by a set of striking full-color acrylic standees. Teams include fan-favorites like Wolverine & Jubilee, Jean Grey & Cyclops, Forge & Storm, and more! Cards and player boards have a gorgeous dreamscape art effect as if a powerful telepath is seeing them through Cerebro. The Institute Phase: Players will send their heroes to action spaces like the Danger Room or the Medical Bay to receive various benefits. Some action spaces on the Institute board let you increase your Physical, Mental, and Willpower tracks, while others let you draw cards, play cards, or change the turn order. Additionally, over the course of the game, Ally cards will come into play, revealing new action possibilities. Instead of performing actions at The Institute, heroes may be sent to the X-Jet to take on the challenges of the Mission phase. The Mission Phase: This is where players will put their teams to the test! Send your heroes out to the Mission Board or the Extraction Point where you'll use the resources, skills, and powers youve accumulated to take on villains directly or to team up with other characters for even more effective strikes! Each scenario presents entirely different challenges, as you take on Sentinels, Magneto, and even Apocalypse! Scenarios can alter the composition of the Institute Deck, which creates a rich, thematic storyline. The deck features dozens of iconic X-Men characters and events that are available through a shared market. Players will be jockeying to collect and influence the heroes that are most useful for their strategies. As the board and scenarios evolve, your characters will, as well. Special evolution cards add new abilities and scoring conditions. In addition to unique evolution cards, each team has different starting resources and asymmetric abilities in advanced mode that make for high variety and replay-ability! Contents* 36 Acrylic Hero Pawns 1 Game Board 8 Mission Tiles 34 Villain Tiles 86 Institute Cards 60 Evolution Cards 2 Extraction Zone Tiles 6 Player Boards 1 Round Marker 6 Score Tokens 15 Villain Tokens 1 Magnetos Influence Token 4 Horsemen Effects Tokens 30 Resource Tokens 10 Victory Point Tokens 5 Score Markers 15 Resource Markers 75 Player Markers 20 Student Pawns 1 Rulebook *Final contents and images subject to change
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- Grand Alliance - Order
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- Beasts of Chaos
- Blades of Khorne
- Daughters of Khaine
- Disciples of Tzeentch
- Flesh-Eater Courts
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- Gloomspite Gitz
- Hedonites of Slaanesh
- Idoneth Deepkin
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- Legions of Nagash
- Lumineth Realm-Lords
- Maggotkin of Nurgle
- Nighthaunt
- Ogor Mawtribes
- Orruks Warclans
- Ossiarch Bonereapers
- Seraphon
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- Sons of Behemat
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- Stormcast Eternals
- Sylvaneth
- AOS Terrain & Scenery
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- Genestealer Cults
- Grey Knights
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- Necrons
- Orks
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- Codexes
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Marvel: Age of Heroes Board Game Wiz Kids
Marvel: Age of Heroes Board Game Wiz Kids
£39.99£81.99Out Of Stock!
We will notify you when this product becomes available.
Vendor: Wiz Kids
Product Type : Board Games
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As per UK Law you’re not entitled to a refund if you change your mind about going or realise you can’t go anymore.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Lvl Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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