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Wrath & Glory Core Rulebook Warhammer 40k The Roleplaying Game
Wrath & Glory Core Rulebook Warhammer 40k The Roleplaying Game
£40.00£44.99Out Of Stock!
We will notify you when this product becomes available.
Vendor: Cubicle 7
Product Type : RPG Books
Hurry! Only0units left in stock!A GRIM FUTURE OF GLORIOUS ADVENTURE
The sinister schemes of the Chaos Gods have shattered the galaxy. The Great Rift tore through space and reality, pushing mortal life to the precipice of oblivion. The Gilead System has lost contact with the vast Imperium, trapped in the silent darkness. As the shadows of extinction loom, hope fades but is not yet entirely extinguished.
Rallied by the Rogue Trader Jakel Varonius, a disparate group are dedicated to doing what must be done to keep the Gilead System from being consumed by the darkness. Can they resist the machinations of Chaos as well as the plots of those who see the rift as an opportunity to further their own power?
Time is running out in the 41st Millennium. This accursed age needs heroes more than ever before.
Will you answer the call?
The Wrath & Glory Rulebook is everything you need to roleplay grim and glorious adventures in the Gilead System.
What is Wrath & Glory?
Wrath & Glory is the story of the Gilead System, eight Imperial worlds cut off from the Emperor’s light by the Great Rift. The new Rulebook focuses on the Gilead System, allowing you to tell your own stories in a society beset by daemonic invasion and internal corruption.
Character Creation has been streamlined, with a focus on Frameworks. With so many choices of who and what you can play, you’ll want to decide the focus of your game early!
The Factions Chapter is a primer on life in the 41st Millennium, detailing each of the organisations vying for supremacy in the Warp-torn Gilead System. Here you’ll find expanded background options for every Faction, each of which provides a bonus during play.
The Archetypes you know and love have been presented in an easy-to-read, single-page format. All requirements have been removed, and extra bonuses have been added to complement the slight changes to Wrath & Glory. The Attribute, Skill, and Talent suggestions are ideal for guiding new players through making a character, or building quick NPCs on the fly.
The Wrath & Glory Talent list has been massively expanded into an entire chapter for a greater range of character customisation. Some of these are classic Warhammer fare we know and love — tearing through armour, proficiency with blazing promethium, and, of course, MORE DAKKA! There are other choices for investigative or social-based games. Talents like Conversational Cogitator bring the focus back to roleplaying, letting you use the augmetics of your mechanised mind to calculate the best response in any conversation.
Once you’ve survived a few adventures (hopefully without losing too many limbs), you’ll have gathered some Experience Points (XP). The new Advancement chapter has overhauled the Ascension system, allowing you to change Archetypes, take new Ascension Packages, or just spend your XP on cool stuff. The system is designed to be both robust and flexible to suit any group.
The essential Rules have been reviewed, edited, playtested, and presented with a focus on clarity and quick understanding. Very little has changed bar a few simplifications, which will mean you’re using the book less and your imagination more.
Combat is around every corner in the grim darkness of the 41st Millennium. We’ve gone through all the errata for Wrath & Glory, taking the same approach as with the Rules. Combat is largely unchanged, apart from simplification, clarification, and some cool new optional rules, including an entirely new Stealth system.If for any reason you are unhappy with the product and wish to return or exchange it, you need to contact us Within 14 days of receiving of the goods, via email us at theteam@lvlupgaming.co.uk and we will arrange for the return. These can then either be refunded or exchanged, as per your request.
We reserve the right to take 14 days to process the refund payment.
In any cases, we shall have no liability to pay any money to you by way of compensation other than any refund we make under these conditions. This does not affect your statutory rights as a consumer, nor is it intended to exclude our liability to you resulting from our negligence.
Pre-Order, Cancellation and Non-Refundable Deposits
Please consider when placing your pre-order that you are reserving stock, which we are also charged processing fee's on. If you chose to cancel a pre-order before its dispatched we may charge you up to 10% of the total order fee as part of your Non-Refundable Deposit to cover any losses that directly result from your cancellation.
Event tickets and refunds
As per UK Law you’re not entitled to a refund if you change your mind about going or realise you can’t go anymore.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Lvl Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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