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HORUS HERESY: AGE OF DARKNESS RULEBOOK (ENGLISH)
HORUS HERESY: AGE OF DARKNESS RULEBOOK (ENGLISH)
£20.00£44.00Out Of Stock!
We will notify you when this product becomes available.
Vendor: Games Workshop
Product Type : Rule Books
Hurry! Only10units left in stock!The Book
This 336-page hardback book is a treasure trove of lore, illustrations, and background information for the far-future setting of Warhammer: The Horus Heresy, with comprehensive guides to help you build and paint your collection of models. It also includes the core rules for reenacting the ferocious conflicts of the Age of Darkness with your own armies, and an explanation of different modes of play to suit any hobbyist.
AGE OF DARKNESS
The book opens with a full exploration of the galaxy in which the wars of the Horus Heresy are fought – from its dark past to its shining peak – and the technologies, factions, armies, and ideals that came to dominate it.
– The Age of the Emperor: An overview of humanity's fall and the Imperium's rise. You’ll learn about the Age of Strife from which the Emperor arose, the Great Crusade he began to unite the galaxy under his banner, and some of the most important groups he founded or aligned himself with to support this epic undertaking.
– The Imperium of Mankind: A closer look at the structure of the Imperium at the advent of the Horus Heresy. You’ll learn about some of the most important events, people, and groups that dominated humanity's destiny. This section also explains the significance of the Warp, psykers, and the Imperial Truth – the strict, rationalist philosophy the Emperor imposed on his conquests.
– The Legiones Astartes: The Space Marines are far more than just an army. They’re genetically modified, equipped with the finest wargear, and psycho-indoctrinated in a rigorous and brutal process that creates ideal weapons of war. This massive, in-depth section explains just what goes into creating a Space Marine, illustrates the various types of weapons and power armour employed by the Legions, and provides a dedicated look at each of the 18 Space Marine Legions, including information on their distinctive history, tactics, organisation, and the mighty Primarchs that lead them – as well as a visual guide to their heraldry and colour schemes.
– Additional Factions: Despite being primarily a war between the Legiones Astartes, many other armies are involved in the Horus Heresy, including the Talons of the Emperor, the Solar Auxilia, and Mechanicum. This section explains the roles these groups played in the Imperium – and its downfall – including their histories, favoured tactics, and military structures.
– An Age of Darkness: At the dawn of the 31st Millennium, the Emperor's favoured son plunged the galaxy into darkness. This section delves into the opening acts of the Horus Heresy, setting the stage for the most devastating war in human history. It includes a summary of the brutal events of the Isstvan Drop Site Massacre, the advances made by the Traitor war machine, and the emergence of the cosmic Ruinstorm, from which daemonic entities spill into reality.
– Pivotal Events of the Horus Heresy: An in-depth timeline of major conflicts and engagements within the Horus Heresy itself, leading up to the final Siege of Terra. This section offers crucial insight into where the Legions are, who they're fighting, and what terrible grudges are being formed at various stages of the war.
PLAYING THE GAME
You'll then learn how to play Warhammer: the Horus Heresy on the tabletop, with all the core rules you'll need to make full use of its supplements.
– Core Rules: You’ll learn about the general principles of the game, its turns and phases, how to command your units, measure distances, shoot at enemies, and charge into melee. You’ll also learn about Reactions, which allow each player to respond to unfolding events even when it's not their turn.
– Unit Types: The Age of Darkness is dominated by mighty heroes and terrifying war machines. This section explains how to use distinct unit types, such as Characters, Vehicles, and Automata, as well as the unnatural Psychic Powers that can be wielded in battle.
– Terrain: The galaxy is littered with exotic and dangerous battlefields. This section provides rules for using different kinds of terrain on your tabletop, including Barricades, Jungles, and Ruins, as well as how to claim Fortifications and use a variety of Buildings.
– Special Rules: The battles of the Horus Heresy encompass a huge variety of soldiers and equipment, each with their own unique qualities. This section offers a centralised roster of all the universal special rules that govern different units and weapons, from cunning Scouts to explosive Blast weapons.
GAMING IN THE AGE OF DARKNESS
This final section provides an overview of the Warhammer: The Horus Heresy hobby, whether setting up games or building an army of your own.
– Showcase: The book includes a photographic showcase of seven stunning Legiones Astartes armies from different hobbyists, including commentary on how they chose to collect, build, and paint that faction. It also offers four battlefield showcases, demonstrating the cinematic ways you can recreate the settings of the Age of Darkness.
– Modes of Play: Different hobbyists enjoy different kinds of gameplay. This section breaks down the various ways to play your games, including the broad categories of Narrative Play, Matched Play, and Open Play, as well as Campaigns and even team games.
– Preparing for Battle: This section explains how to start (and finish) a game, including Force Organisation Charts for assembling your army list, a guide to setting up your table and deploying your armies, a variety of victory conditions, and six missions and six deployment maps to combine for standard games.
– Reference & Index: The book closes out with a reference section, with quick-and-simple rules summaries to help your games run smoothly, and a lengthy index to make looking up specific rules much easier.If for any reason you are unhappy with the product and wish to return or exchange it, you need to contact us Within 14 days of receiving of the goods, via email us at theteam@lvlupgaming.co.uk and we will arrange for the return. These can then either be refunded or exchanged, as per your request.
We reserve the right to take 14 days to process the refund payment.
In any cases, we shall have no liability to pay any money to you by way of compensation other than any refund we make under these conditions. This does not affect your statutory rights as a consumer, nor is it intended to exclude our liability to you resulting from our negligence.
Pre-Order, Cancellation and Non-Refundable Deposits
Please consider when placing your pre-order that you are reserving stock, which we are also charged processing fee's on. If you chose to cancel a pre-order before its dispatched we may charge you up to 10% of the total order fee as part of your Non-Refundable Deposit to cover any losses that directly result from your cancellation.
Event tickets and refunds
As per UK Law you’re not entitled to a refund if you change your mind about going or realise you can’t go anymore.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Lvl Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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