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Lvl Up Gaming
A-to-Z Energy Load (CR) (MZTM-EN024)
A-to-Z Energy Load (CR) (MZTM-EN024)
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A-to-Z Energy Load (CR)
Normal Trap
When your opponent activates a card or effect: Draw cards equal to the number of Level 8 or higher LIGHT Machine Fusion Monsters you control. During your Standby Phase: You can banish this card from your GY; shuffle up to 6 of your banished LIGHT Machine monsters into the Deck, including a Union monster. You can only use each effect of "A-to-Z Energy Load" once per turn.
All Yu-Gi-Oh! card images and symbols © Konami
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